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| Info: I originally modeled this as part of a larger scene, but was never able to get it finished due to memory limitations...I actually sculpted in wood grain and damage with ZBrush, but in the end just didn't have enough juice to get it to render with displacement. So unfortunately a lot of detail was lost. Only a simple bump map was used, but I guess that's better then nothing:) |
Software:
-3ds Max
-ZBrush
-Photoshop
-UVLayout
-Vray |
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