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| Info: I had a few hours to spare, so I thought I'd practice some sculpting in Mudbox... Thought I might as well get a render out of it while I was at it, so I exported out the base mesh and created a 2k normal map using Xnormal. I wasn't planning on using the wall for anything particular, so I didn't really worry about optimizing the low poly that much, just took out a few edge loops that weren't doing any good. (Probably could have gotten it a lot lower, and would have ended up with a better result if I'd bothered to model the stucco thickness into the Low poly! but oh well :) |
Software:
-3ds Max
-Mudbox
-Photoshop
-XNormal
-Vray |
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