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| Info: I originally made this scene to test displacement maps exported from ZBrush. In the end I didn't end up using any in this scene, but I decided to finish it off and at least get a render out of it. It still needs some finishing touches, as you'll notice the lights are far too new and clean looking... The ground also looks extremely flat and weak, as well as the foreground wall...Modeled from an old photo I found through google. |
Software:
-3ds Max
-VRay
-Photoshop
-ZBrush
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