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I've received a few emails recently regarding adding support edges to models and why it's necessary to do before adding subdivision. So I made a simple diagram on 'Understanding Support Edge Placement'. You can find it: <Here>
Old Lantern
-Trade: Full Pipeline
-Skill: Intermediate
-Tools: 3ds Max, PS
-Length: 390 Minutes
Model, UV Map, Texture, Light and Render an Old Lantern
GI Rendering Techniques
-Trade: Lighting/Rendering
-Skill: Beginner
-Tools: 3ds Max
-Length: 79 Minutes
Global Illumination Rendering Techniques
Mac10 Machine Gun
-Trade: Full Pipeline
-Skill: Intermediate
-Tools: See Info!
-Length: 640 Minutes!
Mac10 Machine Gun
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Domed Water Fountain
-Trade: Modeling
-Skill: Intermediate
-Tools: 3ds Max
-Length: 141 Minutes
Model A Domed Structure & Water Fountain
HB
RIM-116 Missile Launcher
-Trade: Modeling
-Skill: Intermediate/Advanced
-Tools: 3ds Max
-Length: 380 Minutes
Model A RIM-116 Rolling Airframe Missile Launcher in 3ds Max
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Car Wheel (Rim) - Day 1
-Trade: Modeling
-Skill: Intermediate
-Tools: 3ds Max
-Length: 48 Minutes
Model A Car Rim In 3ds Max
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Car Wheel (Tire) - Day 2
-Trade: Modeling
-Skill: Intermediate
-Tools: 3ds Max
-Length: 35 Minutes
Model A Car Tire In 3ds Max
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High Poly Fire Hydrant
-Trade: Modeling
-Skill: Intermediate/Advanced
-Tools: 3ds Max
-Length: 121 Minutes
Model A High Poly Fir Hydrant In 3ds Max
 
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Latest Tut
Old Lantern
HR
Title: Old Lantern
HR
Info: In this tutorial we’ll go through the entire process of modelling, uvmapping, texturing, lighting and rendering an old lantern in 3d Studio Max. We’ll use poly modelling techniques for the majority of the model, but we’ll also take a look at how to use splines to create the more complex pieces...
HR
Software:
-3d Studio Max
-Photoshop
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