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HR
I've received a few emails recently regarding adding support edges to models and why it's necessary to do before adding subdivision. So I made a simple diagram on 'Understanding Support Edge Placement'. You can find it: <Here>
GI Rendering Techniques
-Trade: Lighting/Rendering
-Skill: Beginner
-Tools: 3ds Max
-Length: 79 Minutes
Global Illumination Rendering Techniques
Mac10 Machine Gun
-Trade: Full Pipeline
-Skill: Intermediate
-Tools: See Info!
-Length: 640 Minutes!
Mac10 Machine Gun
Domed Water Fountain
-Trade: Modeling
-Skill: Intermediate
-Tools: 3ds Max
-Length: 141 Minutes
Model A Domed Structure & Water Fountain
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RIM-116 Missile Launcher
-Trade: Modeling
-Skill: Intermediate/Advanced
-Tools: 3ds Max
-Length: 380 Minutes
Model A RIM-116 Rolling Airframe Missile Launcher in 3ds Max
HB
Car Wheel (Rim) - Day 1
-Trade: Modeling
-Skill: Intermediate
-Tools: 3ds Max
-Length: 48 Minutes
Model A Car Rim In 3ds Max
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Car Wheel (Tire) - Day 2
-Trade: Modeling
-Skill: Intermediate
-Tools: 3ds Max
-Length: 35 Minutes
Model A Car Tire In 3ds Max
HB
Modern Spiral Staircase
-Trade: Modeling
-Skill: Beginner
-Tools: 3ds Max
-Length: 73 Minutes
Model A Modern Style Spiral Staircase
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High Poly Fire Hydrant
-Trade: Modeling
-Skill: Intermediate/Advanced
-Tools: 3ds Max
-Length: 121 Minutes
Model A High Poly Fir Hydrant In 3ds Max
 
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Latest Tut
GI Rendering Techniques
HR
Title: GI Rendering Techniques in 3ds Max
HR
Info: Model presentation is a crucial step for every artist in building their portfolio. In this tutorial we'll look at a few techniques for creating global illumination or "clay" renders using...
HR
Software:
-3d Studio Max
-(Scanline)
-(MentalRay)
-(VRay)
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